![]() If you run some combo masters or weakness hunters on AI, its bad. AI in berseria is extremely good in terms of survival, you want to suffer, try to kill giganto monsters in zestiria without k.o.Īlso, titles are the key for AI. ![]() Anyway you are not AI yourself, most of the time enemies are centered somewhere so you can move yourself. I usually used stay away on full casters. My advice was mostly for common fights if he had problems, because aggressive is definetely bad option ( imo ) I myself pretty much used balanced on everyone with some tinkering, like velvet not using BS etc.Īh i see, you said dangerous encounter, well i played eleanor so i pretty much swept everything. That said its not granted you'd always be successful, swaps / hitting weaknesses etc pretty much required. IF you still didnt figure, the key in dire enemy fight is not dire enemy itself, most of the time but the type of monsters accompaniying him ( It decideced by which enemy you hit on field first ). Well i killed dark bottled lundwyrm / bacturnian man on intense, no k.o all the time. Their main contribution is spreading the enemies out so I can't cleave them down with mystic arte, and wrecking my grade. I'm around lvl 40 atm and the party is literally a detriment. Teach me master! i have them all on defensive and in "dangerous encounter" they still die all the time on hard, ruining my 2x chain in the process. Make sure also to adjust ai slightly, like make characters like rokoruo balanced instead of aggressive. You can see that in action in the video below.Originally posted by OnlyOffensive:AI usually pretty good in defense. Expending three triggers a flashy special attack. Expending one level of Blast allows the player to swap in reserve characters if there are more than four in the party. There’s also a Blast Gauge that counts up from zero. Dodging enemy attacks at just the right point can cause Souls to drop on the field, ready for pickup. Exploiting enemy weaknesses puts them back. Performing special attacks or getting hit with certain enemy attacks will take dots away. ![]() The Soul Gauge is a series of five dots that determine how many actions a character can take in battle. The free movement is important, as the game’s Soul Gauge system depends on it. Tales‘ signature active combat system, the Linear Motion Battle System (LMBS) is a bit more liberated this time around, allowing the players to roam freely about the field and rotate the camera around the action while in battle. Loveable, murderous rogues.Īnd they’re murdering things in a lovely new way. It’s an emotional journey draped in darkness, and it makes the characters in Tales of Berseria some of the most compelling the series has seen. Velvet and friends’ rough edges do soften eventually, but it’s a lengthy process that unfolds over a couple dozen hours via cutscenes and the series’ signature 2D conversations. This is a group of people who aren’t too worried about setting the odd coastal town on fire to make a clean getaway. This is not a group of good people doing good things. The game’s theme is reason versus emotion, but reason gets its arse kicked more often than not. If you’re expecting a story in which a woman filled with rage and hate and the need for revenge sees the futility of her ways early on and dedicates herself to a noble cause, Tales of Berseria will surprise you. I may have changed some of their clothing. From left to right: Velvet, Laphicet 2, Eizen the pirate, Rokurou the swordsman, Magilou the witch and Eleanor the reluctant exorcist.
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